Celestial Refresh Wiki
Name Weaken {Type}
Type Status
EP Cost 1

The target deals X less {Type} damage for four turns. Each of the four combinations -- [Weaken {Melee}], [Weaken {Ranged}], [Weaken {Ballistic}], and [Weaken {Spell}] -- counts as a separate status.

On Techniques[]

[Weaken {Type} (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 1 EP, if added in that way. It can also be added as an inhibitor, reducing the cost of a technique by 1 EP for each instance of [Weaken {Type}] inflicted on the user.

Training Grounds Prices[]

Adding [Weaken {Type} (1)] to a tech costs:

  • 80c if the tech costs EP
  • 100c if the tech costs no EP

Increasing the effectiveness of an existing [Weaken {Type}] effect by 1 costs:

  • 40c if the tech costs EP
  • 60c if the tech costs no EP

On Abilities[]

The following abilities involve [Weaken {Type}]. Check the Abilities chapter for details.

  • Is 1/4 resistant to [Weaken {Type}] (1 Effect Slot)
  • Is (1) resistant to [Weaken {Type}] (1 Effect Slot)
  • [Weaken {Type}] effects last an additional round. (1 Effect Slots, 2 Effect Slots for Duplicates)
  • May add [Weaken {Type} 1] to a technique for 1 EP once per round (2 Effect Slots)
  • Immunity to [Weaken {Type}] (4 Effect Slots)

On Equipment[]

The following equipment effects involve [Weaken {Type}].

  • Add [Weaken {Type} (1)] to a technique for 1 EP once per round. Does not stack {60c}
  • [Resist Weaken {Type} (1)] {50c}
  • 1/4 Resistance to [Weaken {Type}] {50c}
  • Immunity to [Weaken {Type}] {200c}
  • [Element] attacks inflict [Weaken {Type} 1] {80c}

The Weaken {Type} Affinity Shop is GUN Surplus Store

Additional Rulings[]

  • This cannot make damage values go below 0.

See Also[]

  • Hamper - Same effect, but affects all attacks.