Celestial Refresh Wiki
Vampiric Healing
Name Vampiric Healing, Vamp. Regen
Type Status
EP Cost 2 per 3

A technique with this effect will heal for the damage it deals, up to X.

On Techniques[]

[Vampiric Healing (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each 3X costs 2 EP, if added in that way. It cannot be added as an inhibitor.

Training Grounds Prices[]

Adding [Vampiric Healing 2] to a tech costs:

  • 200c if the tech costs EP
  • 240c if the tech costs no EP

Increasing the effectiveness of a [Vampiric Healing] effect by 2 costs:

  • 80c if the tech costs EP
  • 120c if the tech costs no EP

On Abilities[]

The following abilities involve [Vampiric Healing]. Check the Abilities chapter for details.

  • May add [Vampiric Healing 3] to a technique for 2 EP once per round (2 Effect Slots)
  • Any ability that increases damage affects [Vampiric Healing].

On Equipment[]

The following equipment effects involve [Vampiric Healing].

  • Add [Vampiric Healing (3)] to a technique for 2 EP once per round. {120c}
  • [Element] attacks inflict [Vampiric Healing 3] {160c} (2 Effect Slots)

There is no Affinity Shop for Vampiric Healing, so these equipment effects must be quested for.

Additional Rulings[]

  • [Vampiric Healing] does no damage on its own, and so must be paired with damage to have any effect.
  • Any bonuses, buffs, or debuffs that increase damage count towards the healing.