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Slow Healing
Name Slow Healing or Slow Heal
Type Status
EP Cost 2

The target is regaining health temporarily, regaining X HP every turn, for 4 turns.

On Techniques[]

[Slow Healing (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 2 EP, if added in that way.

Training Grounds Prices[]

Adding [Slow Healing (1)] to a tech costs:

  • 160c if the tech costs EP
  • 220c if the tech costs no EP

Increasing the effectiveness of an existing [Slow Healing] effect by 1 costs:

  • 100c if the tech costs EP
  • 160c if the tech costs no EP

On Abilities[]

The following abilities involve [Slow Healing]. Check the Abilities chapter for details.

  • [Slow Healing] effects last an additional turn. (1 Effect Slot, 2 Effect Slots for duplicates)
  • May add [Slow Healing 1] to a technique for 2 EP once per round (2 Effect Slots)

On Equipment[]

The following equipment effects involve [Slow Healing].

  • Add [Slow Healing (1)] to a technique for 2 EP once per round. {180c} (1 Effect Slot)
  • [Element] attacks inflict [Slow Healing 1] {160c} (2 Effect Slots)

There is no Affinity Shop for [Slow Healing], so these equipment effects must be quested for.

Additional Rulings[]

  • [Slow Healing] takes place at the end of the turn, at the same time as regeneration effects.

See Also[]

  • Regeneration - Same effect, but lasts the entire battle.
  • Burn - Similar, yet opposite, effect.
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