Celestial Refresh Wiki
Name Protect {Type}
Type Status
EP Cost 1

Reduces incoming {Type} damage to a target by X for four turns. Each of the four combinations -- [Protect {Melee}], [Protect {Ranged}], [Protect {Ballistic}], and [Protect {Spell}] -- counts as a separate status.

On Techniques[]

[Protect {Type} (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 1 EP, if added in that way.

Training Grounds Prices[]

Adding [Protect {Type} (1)] to a tech costs:

  • 120c if the tech costs EP
  • 140c if the tech costs no EP

Increasing the effectiveness of an existing [Protect {Type}] effect by 1 costs:

  • 80c if the tech costs EP
  • 100c if the tech costs no EP

On Abilities[]

The following abilities involve [Protect {Type}]. Check the Abilities chapter for details.

  • May add [Protect {Type} 1] to a technique for 1 EP once per round (2 Effect Slots)
  • [Protect {Type}] effects last an additional round. (1 Effect Slots, 2 Effect Slots for Duplicates)

On Equipment[]

The following equipment effects involve [Protect {Type}].

  • Add [Protect {Type} (1)] to a technique for 1 EP once per round. {90c}
  • [Element] attacks inflict [Protect {Type} 1]. {80c}

The Protect {Type} Affinity Shop is Research Bay

Additional Rulings[]

  • [Protect {Type}] decreases the damage after dodging takes place.

See Also[]

  • Barrier - Same effect, but affects all attacks.