Celestial Refresh Wiki
Name Headache
Type Status
EP Cost 2

The target has a hard time focusing and loses X EP every turn for 4 turns.

On Techniques[]

[Headache (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 2 EP, if added in that way. It can also be added as an inhibitor, reducing the cost of a technique by 2 EP for each instance of [Headache] inflicted on the user. However, the unit using the inhibited technique must have their max HP greater than or equal to 8 * (The [Headache] inhibitor's intensity). For example, a [Headache 5] inhibitor would require a max HP of 40.

Training Grounds Prices[]

Adding [Headache (1)] to a tech costs:

  • 130c if the tech costs EP
  • 160c if the tech costs no EP

Increase effectiveness of an existing [Headache] effect by 1 costs:

  • 50c if the tech costs EP
  • 80c if the tech costs no EP

On Abilities[]

The following abilities involve [Headache]. Check the Abilities chapter for details.

  • Is 1/4 resistant to [Headache] (1 Effect Slot)
  • Is (1) resistant to [Headache] (1 Effect Slot)
  • [Headache] effects last an additional turn. (1 Effect Slot, 2 Effect Slots for duplicates)
  • May add [Headache 1] to a technique for 2 EP once per round (2 Effect Slots)
  • Immunity to [Headache] (4 Effect Slots)

On Equipment[]

The following equipment effects involve [Headache].

  • Add [Headache (1)] to an attack for 2 EP. Usable once per round. {120c}
  • [1/4] Resist to [Headache] {50c}
  • Immunity to [Headache] {200c}
  • -1 Lasting damage per round {100c}
  • [Element] attacks inflict [Headache 1] {160c} (2 Effect Slots)

The Headache Affinity Shop is Hellforge.

Additional Rulings[]

  • [Headache] occurs at the end of the turn, at the same time as regeneration effects.

See Also[]

  • Migraine - Similar, but lasts the entire battle.
  • Burn - Same effect, but for HP.