Celestial Refresh Wiki
Name Haste
Type Status
EP Cost 15

Allows the target to take an additional action per turn for X turns. This buff goes into effect on the target's next turn and there must be one round of activity once this effect wears off before it may take effect on the same target again.

On Techniques[]

[Haste (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 15 EP, if added in that way.

Training Grounds Prices[]

Adding [Haste (1)] to a tech costs 5 upgrades, as well as:

  • 800c if the tech costs EP
  • 1000c if the tech costs no EP

Increasing the effectiveness of an existing [Haste] effect by 1 costs 3 upgrades, as well as:

  • 600c if the tech costs EP
  • 800c if the tech costs no EP

On Abilities[]

The following abilities involve [Haste]. Check the Abilities chapter for details.

  • May add [Haste 1] to a technique for 15 EP once per round (2 Effect Slots)

On Equipment[]

The following equipment effects involve [Haste].

  • Add [Haste(1)] to a technique for 15 EP once per round. {250c}
  • [Element] attacks inflict [Haste 1] {1200c} (15 Effect Slots)

There is no Affinity Shop for [Haste], so these equipment effects must be quested for.

Additional Rulings[]

  • [Haste] can allow a character to either use a Charged attack over one turn, or charge two attacks at the same time.
  • [Haste] can allow a character to Reflect two attacks in the same turn.
  • A character buffed with [Haste] can escape from a non-hasted opponent without paying the DP cost.
  • A non-hasted character cannot run from a character buffed with [Haste].

See Also[]