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Hamper
Name Hamper
Type Status
EP Cost 3

The target deals X less damage for four turns.

On Techniques[]

[Hamper (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 3 EP, if added in that way. It cannot be added as an inhibitor.

Training Grounds Prices[]

Adding [Hamper (1)] to a tech costs 4 upgrades as well as:

  • 360c if the tech costs EP
  • 420c if the tech costs no EP

Increasing the effectiveness of an existing [Hamper] effect by 1 costs 4 Upgrades as well as:

  • 240c if the tech costs EP
  • 300c if the tech costs no EP

On Abilities[]

The following abilities involve [Hamper]. Check the Abilities chapter for details.

  • Is 1/4 resistant to [Hamper] (1 Effect Slot)
  • Is (1) resistant to [Hamper] (1 Effect Slot)
  • [Hamper] effects last an additional turn. (1 Effect Slot, 2 Effect Slots for Duplicates)
  • May add [Hamper 1] to a technique for 3 EP once per round (2 Effect Slots)
  • Immunity to [Hamper] (4 Effect Slots)

On Equipment[]

The following equipment effects involve [Hamper].

  • Add [Hamper (1)] to a technique for 3 EP once per round. Does not stack {130c}
  • [Resist Hamper (1)] {100c}
  • Resistance to [Hamper] 1/4 {100c}
  • Immunity to [Hamper] {260c}
  • [Element] attacks inflict [Hamper 1] {240c} (3 Effect Slots)

The Hamper Affinity Shop is BSSA Surplus

Additional Rulings[]

  • This cannot make damage values go below 0.

See Also[]

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