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Enhance
Name Enhance [Element]
Type Status
EP Cost 3

Target's attacks also inflict X [Element] damage for four turns. This can be non-elemental. Each of the seventeen combinations count as a separate status.

On Techniques[]

[Enhance [Element] (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 3 EP, if added in that way.

Training Grounds Prices[]

Adding [Enhance [Element] (1)] to a tech costs 4 upgrades, as well as:

  • 360c if the tech costs EP
  • 420c if the tech costs no EP

Increasing the effectiveness of an existing [Enhance [Element]] effect by 1 costs 4 upgrades, as well as:

  • 240c if the tech costs EP
  • 300c if the tech costs no EP

On Abilities[]

The following abilities involve [Enhance [Element]]. Check the Abilities chapter for details.

  • May add [Enhance [Element] 1] to a technique for 3 EP once per round (2 Effect Slots)
  • [Enhance [Element]] effects last an additional round. (1 Effect Slots, 2 Effect Slots for Duplicates)

On Equipment[]

The following equipment effects involve [Enhance [Element]].

  • Add [Enhance [Element] 1] to a technique for 3 EP once per round. {180c}
  • [Element] attacks inflict [Enhance [Element] 1]. {240c} (3 Effect Slots)

The Enhance [Element] Affinity Shop is Gaia Magic Shop.

Additional Rulings[]

  • [Enhance [Element]] does not affect the amount restored by EP Restore techniques.
  • [Enhance [Element]] adds the Element to the technique, even if the technique did not originally have it.

See Also[]

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