Celestial Refresh Wiki
Cleanse
Name Cleanse
Type Status
EP Cost 5

Dispels X amount of negative status effects from an ally.

On Techniques[]

[Cleanse (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 5 EP, if added in that way.

Training Grounds Prices[]

Adding [Cleanse (1)] to a tech costs 3 upgrades, as well as:

  • 240c if the tech costs EP
  • 280c if the tech costs no EP

Increasing the effectiveness of an existing [Cleanse] effect by 1 costs 3 upgrades, as well as:

  • 120c if the tech costs EP
  • 160c if the tech costs no EP

On Abilities[]

The following abilities involve [Cleanse]. Check the Abilities chapter for details.

  • May add [Cleanse 1] to a technique for 5 EP once per round (2 Effect Slots)

On Equipment[]

The following equipment effects involve [Cleanse].

  • Add [Cleanse (1)] to a technique for 5 EP once per round. {300c} (1 Effect Slot)
  • [Element] attacks inflict [Cleanse 1] {400c} (5 Effect Slots)

There is no Affinity Shop for [Cleanse], so these equipment effects must be quested for.

Additional Rulings[]

  • On the same turn that you're inflicted with [Paralyze], you may use a [Cleanse] technique or item to break out of the status.
  • [Cleanse] removes a full stack of any status that isn't [Despair]. [Cleanse 1] can therefore remove [Burn 10] just as well as [Burn 1].
  • [Cleanse X] reduces the count of [Despair Y] by X. So, [Cleanse 2] on [Despair 5] results in [Despair 3].

See Also[]

  • Dispel - Similar, yet opposite, effect.