Cleanse | |
---|---|
Name | Cleanse |
Type | Status |
EP Cost | 5 |
Dispels X amount of negative status effects from an ally.
On Techniques[]
[Cleanse (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 5 EP, if added in that way.
Training Grounds Prices[]
Adding [Cleanse (1)] to a tech costs 3 upgrades, as well as:
- 240c if the tech costs EP
- 280c if the tech costs no EP
Increasing the effectiveness of an existing [Cleanse] effect by 1 costs 3 upgrades, as well as:
- 120c if the tech costs EP
- 160c if the tech costs no EP
On Abilities[]
The following abilities involve [Cleanse]. Check the Abilities chapter for details.
- May add [Cleanse 1] to a technique for 5 EP once per round (2 Effect Slots)
On Equipment[]
The following equipment effects involve [Cleanse].
- Add [Cleanse (1)] to a technique for 5 EP once per round. {300c} (1 Effect Slot)
- [Element] attacks inflict [Cleanse 1] {400c} (5 Effect Slots)
There is no Affinity Shop for [Cleanse], so these equipment effects must be quested for.
Additional Rulings[]
- On the same turn that you're inflicted with [Paralyze], you may use a [Cleanse] technique or item to break out of the status.
- [Cleanse] removes a full stack of any status that isn't [Despair]. [Cleanse 1] can therefore remove [Burn 10] just as well as [Burn 1].
- [Cleanse X] reduces the count of [Despair Y] by X. So, [Cleanse 2] on [Despair 5] results in [Despair 3].
See Also[]
- Dispel - Similar, yet opposite, effect.