Celestial Refresh Wiki
Ability Scramble
Name Ability Scramble
Type Status
EP Cost 4

Blocks all abilities on a single target for X rounds

On Techniques[]

[Ability Scramble (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 4 EP, if added in that way. It cannot be used as an inhibitor.

Training Grounds Prices[]

Adding [Ability Scramble (1)] to a tech costs:

  • 280c if the tech costs EP
  • 340c if the tech costs no EP

Increasing the effectiveness of an existing [Ability Scramble] effect by 1 costs:

  • 120c if the tech costs EP
  • 180c if the tech costs no EP

On Abilities[]

The following abilities involve [Ability Scramble]. Check the Abilities chapter for details.

  • Is 1/4 resistant to [Ability Scramble] (1 Effect Slot)
  • Is (1) resistant to [Ability Scramble] (1 Effect Slot)
  • [Ability Scramble] effects last one turn longer. (1 Effect Slot, 2 Effect Slots for Duplicates)
  • May add [Ability Scramble 1] to a technique for 4 EP once per round (2 Effect Slots)
  • Immunity to [Ability Scramble] (4 Effect Slots)

On Equipment[]

The following equipment effects involve [Ability Scramble].

  • Add [Ability Scramble (1)] to a technique for 4 EP once per round {140c}
  • [Resist Ability Scramble (1)] {140c}
  • Resistance to [Ability Scramble] 1/4 {70c}
  • Immunity to [Ability Scramble] {260c}
  • [Element] attacks inflict [Ability Scramble 1] {320c} (4 Effect Slots)

The Ability Scramble Affinity Shop is Safe Haven.

Additional Rulings[]

  • [AI Pilot], [Additional Seating], and [Self-Inspired] cannot be disabled. Disabling non-combat abilities does nothing as well.
  • If status immunity is disabled, then that status applied, the status remains on the character when the immunity returns.
  • Disabling [Transformation] or [Flying] locks the opponent to their current state.
  • Disabling [Power-Up] immediately removes the character from the Power-Up state, which includes removing temporary vitals and techniques.

See Also[]